----------------------------------------- Virtual particles and Coulomb interaction ----------------------------------------- In quantum field theory, a static field is a stationary e/m field whose expectation is independent of time. Photon states arise from the quantization of the fluctuations of the e/m field and are always transverse and real. Longitudinal or virtual photons never enter the picture. Both are fictions stemming from an inadequate interpretation of the QFT formalism that takes perturbative expansions literally. Virtual objects have strange properties. For example, the Coulomb interaction between two electrons is mediated by virtual photons faster than the speed of light, with imaginary masses. If one assumes that the electron remains real, on-shell, throughout, as in nonrelativistic QM, by 4-momentum conservation. This is often made palatable by invoking a time-energy uncertainty relation, which would allow particles to go off-shell. But there is no time operator in QFT, so the analogy to Heisenberg's uncertainty relation for position and momentum is highly dubious. (But formally, the electron becomes virtual during the interaction, and the photons would be virtual too, because a static external field in QED in its textbook definition cannot be formulated from first principles without having it emanate from its source - far away electrons. Thus everything becomes virtual, except at times +-infinity.) Strictly speaking, the Coulomb interaction is simply the Fourier transform of the photon propagator 1/q^2, followed by a nonrelativistic approximation. It has nothing at all to do with virtual particle exchanges --- except if one does perturbation theory. (And even there only in the covariant formalism, not in the older Hamiltonian approach as in the books by Bjorcken and Drell.) But then there is no surprise that it must influence already the tree level. By a hand waving argument (equate the Born approximations) this gives the nonrelativistic correspondence. But to get the Coulomb interaction as part of the Schroedinger equation, one needs to sum all ladder diagrams with 0,1,2,3,...,n,... exchanged photons arranged in form of a ladder. Then one needs to approximate the resulting Bethe-Salpeter equation. These are nonperturbative techniques. (The computations are still done at few loops only, which means that questions of convergence never enter.) Virtual photons mediating the Coulomb repulsion between electrons have spacelike momenta and purely imaginary mass, and hence would proceed faster than light if there were any reality to them. (This is _very_ unlike real, short-living particles, which travel slower than light and have a nearly real mass, with an imaginary part much smaller than the real part.) But there cannot be; one'd need infinitely many of them, and infinitely many virtual electron-positron pairs (and then superpositions of any numbers of these) to match exactly even a single real, dressed object or interaction.